This job has expired, please see additional jobs below
Level Designer
Ubisoft
Montreal, , Canada
Job Details - this job has expired, please see similar jobs below
Job Description
Ubisoft Montreal is looking for you, Level Designers.
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor, and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
Summary
The level designer will create game levels and create and/or implement gameplay situations based on the creative vision.
Responsibilities
The main and routine tasks of the level designer are to:
• Understand the role of his/her level in the overall game experience through the vision set out by the creative director;
• In collaboration with members of the narrative group, ensure that the flow, timing and pace of the level and the distribution of the element to add variety are in line with the level’s place within the game;
• Prototype the environment, establish the layouts and suggest ways to use interactive and static means to create emotion for the player;
• Communicate the results of the prototype to other working units to validate intentions and assess the technical feasibility (level design technical director) and quality of the maps (level design director);
• Work in collaboration with the level artist to ensure that the level is playable and that the graphic elements support each other;
• Integrate new elements into the map as they are produced (new gameplay, AI, sound, etc.);
• Anticipate technical challenges and correct bugs entered into the database by testers whenever necessary;
• Carry out all other related tasks.
Qualifications
Training
College diploma in video game level design and production or equivalent.
Relevant Experience
Minimum 3-5 years’ experience in video game level design and production or other relevant experience.
Skills and Knowledge
• Creativity;
• Critical sense and analytical skills;
• Structure and rigour;
• User focus.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.