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Vancouver Senior Creature Artist
LucasFilm
British Columbia Vancouver, , Canada
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Responsible for one or more of the following areas: rigging and enveloping hero to background creatures, vehicles and props in Maya, setting up and running cloth, hair, flesh, rigid body destruction, and crowd simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
Primary Responsibilities and Accountabilities:
• Responsible for one or more of the following areas: Advanced rigging and enveloping in Maya, set up and run cloth, hair, flesh, rigid body destruction, and crowd simulations
• Troubleshoot creature rigging and pipeline issues for artists in other disciplines
• Mentor entry level artists
• Script utilities/tools/plug-ins
• Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs
• Participate in reviews, dailies, and department meetings as required
• Special projects as necessary
Requirements:
Education / Experience:
• Bachelor’s Degree in Computer Graphics, Computer Science, or related degree or equivalent experience.
• 5+ years experience
Required Skills / Competencies:
• Experience with advanced hero asset rigging and enveloping in Maya
• Experience setting up and running simulation shotwork.
• Experience in corrective sculpting. Knowledge of anatomy and enveloping
• Positive Attitude and team player
• Good communication skills
• Proficiency with Linux
Preferred Skills / Competencies:
• Experience with Massive or Houdini crowd software
• C++
• Basic proficiency in another discipline -modeling, texture, TD, animation
• Expertise with Maya
• Experience with python scripting