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Level Designer
Ubisoft
Santa Rosa, , Philippines
Job Details - this job has expired, please see similar jobs below
Company Description
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Job Description
The Level Designer will create and optimize complex game levels and create and/or implement exciting gameplay situations based on the creative vision.
The main and routine tasks of the senior level designer are to:
• Conceptualize, design, script, direct, and build levels for video game products
• Design and implement areas of the game including layout, character placement, and other gameplay related entities
• Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
• Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
• Actively participate in and / or lead design specific discussions concerning design reviews and design issues
• Create design documentation based on the direction from the Creative Director and Lead Designers
• Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
• Work closely with the art department to conceive and design environments that are innovative and visually impressive
• Apply architecture concepts to levels (flow, threshold, volumes)
• Share knowledge and mentor junior designers
• Motivate and inspire others to generate new ideas
• Keep up to date on current gaming trends and latest technology
• Any other ad-hoc duties, if necessary
Qualifications:
• Has the passion for games and game development
• Preferably with minimum of 7 years of experience, with exposure in 2 shipped AAA titles
• Previous experience using LUA (or equivalent scripting language) to create game mechanics
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
Skills:
• Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
• Must possess a strong working knowledge of game design systems
• Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
• Deep knowledge of the adventure / shooter game genre and the game development process
• Solid knowledge of the game production pipeline
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Strong verbal and written communication skills, has the ability to effectively communicate within a large group project environment
• Positive attitude, strong work ethics, and the ability to work in a highly collaborative team environment
• Ability to learn new tools quickly, and to apply critical thinking and analytical skills to resolve complex issues
• Ability to meet deadlines designated for team projects
Additional Information
Please include a cover letter and CV to your application.