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Environment Artist (Contract) (108322)
Electronic Arts
Orlando, FL, United States
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EA Studios develops games for world-class franchises such as Mass Effect, Dragon Age, Need for Speed, FIFA, Madden, Battlefield, Star Wars and more. Working for the EA Studios team truly brings exciting opportunities every day. Imagine creating new vehicle and weapons content for DICE, or being a physics programmer on Need for Speed who must calculate how a car reacts in a 100-mph multi-vehicle collision. Imagine developing Isaac Clarke’s story in Dead Space or being an Audio Sound Designer who creates the roar of the crowd for a last-second goal in FIFA. These are just some of the types of opportunities awaiting you on the EA Studios team.
Whatever your skill or interest, EA Studios is home to a world of passionate gamers just like you and our titles are developed around the globe with some of the most talented people in the industry. Come see what you can do!
Environment Artist (Contract)
Environment Artists create and model the game atmosphere as well as add realism, tone, and depth to a scene. Will also use lights and shaders to describe the various surface appearances of different materials; such as human skin, hair, fabric, concrete, and vegetation. Through the use of their craft, will create visually balancing individual elements that enable game artists to produce a convincing environment. They need to use technical skill as well as their aesthetic judgment to create images that not only look good but are easy to render.
Environment Artists make sure there is consistency in lighting, color balance, and mood between the various elements of a shot or scene in the game. When appropriate, they ensure the CG looks photorealistic. Emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Will be expected to respect and follow an established design theme for a sequence or project. They must be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.
Responsibilities:
• Work collaboratively with game designers and technical artists to understand and interpret design requirements with the engine’s technical limitations
• Support the Art Director and Environment Lead in the overall vision for the game while taking ownership on environments and props as assigned.
• Model, texture, light, prepare, place, and edit in-game environments to include vegetation, lighting, and props for both stadium and natural environments.
• Maintain a balance between visual quality and performance requirements
• Keep artistic style consistent with defined visuals
Requirements:
• Background in Art preferred with good sense of mood, color, and spatial balance
• Strong communication skills are required as well the ability to implement creative direction using the most efficient method
• Maya experience is required
• Shader tuning experience is required
• Mel scripting proficiency is a plus
• Understanding game production workflow and systems preferred
• Two or more years production experience (either game or film)
• An avid gamer is a plus.