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Audio Artist (Contract) (108248)
Electronic Arts
Orlando, FL, United States
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EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® golf, SSX, and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.
Audio Artist
The Position and Team:
We are looking for an enthusiastic and skilled Audio Artist who can make an immediate contribution to audio development within the EA Audioworks team. The successful candidate must be able to work with an audio team for a specific project(s), as well as work with Audioworks Directors to help drive the goals and vision for the group as a whole. This individual should have core experience in various phases of audio design and production, with a higher capacity in – sound design, middleware, and implementation. This candidate will work within the Audioworks team and must have the ability to collaborate with other aspects of game development (i.e. Art, Animation, Engineering, Design, Production, Marketing) to push the quality bar for game audio. The ideal candidate will have a passion for sports and or story-driven video games, with an overwhelming drive to create a world class audio experience. They must be a good problem-solver and a good communicator with some game-creation and good sound creation skills.
• Creating quality audio for Madden.
• Submitting final audio files on or before required deadlines
• Get up to speed on audio requirements for SFX playback within EA Audio tools.
• Sound design of source elements
• Audio post production for video content
• Take direction from the Audio Director on a project, but own the quality of your work
Interactive Audio implementation
Translate events and states in the game to appropriate cues, using Frostbite and EA Audio engine visual programming language (similar to MaxMSP or PureData)
Create and edit Audio Files, often in multichannel formats, as well as events appropriate for implementation within the system
Collaborate with Directors, Peers, Designers, and Software Engineers to achieve the sound needed for the game, in both a creative and technical capacity.
Skills & Experience:
2+ years visual programming and/or middleware (Wwise, Unreal, Unity, MaxMsp/PureData/SynthEdit/VSXu/vvvv etc) or textual programming/scripting (C++/python etc)
2+ years SFX / Audio editing
Working with spreadsheet/xml interfaces
Musical ability always a plus.
Attributes:
Quick learner
Technical
Sonically adept (musical composition, or extensive examples of sound design a plus)
Must demonstrate (with portfolio or writeup+credits):
Audio sourcing and editing ability (composition/editing)
Balanced mix / frequency response in demos / credited projects
A knack for SFX composition and editing.
EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.