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Tool Tester
Ubisoft
Shanghai, , China
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Company Description
About Ubisoft & Shanghai Studio:
With its 9000 employees and 29 studios around the world, Ubisoft is a leading creator, publisher and distributor of interactive entertainment. Ubisoft owns a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs.
Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 400+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.
To learn more, please visit: www.ubisoftgroup.com
Job Description
Summary:
Reporting to the QC Team Lead and physically based within the development team, the Tester will provide constant support to the development team by reporting any anomalies prior to integration into the game version in an effort to ensure that the features do not regress after integration
Responsibilities:
The main and routine tasks of the Tester are to:
•Follow up on and complete the test plans drawn up by the development team/team lead to pinpoint the bugs and methodically verify all of the aspects of the game pertaining to his/her work cell and take part in the development of test cases;
•Carry out regular and specific checks on the integrations into the version that will be delivered;
•Isolate and reproduce the bugs to assess gravity and probability based on QC studio standards and suggest solutions in certain cases;
•Detail the bugs using the bug database and/or reports to facilitate follow up;
•Log images and/or videos to enhance bug descriptions;
•Follow up on the assignment of the functionality bugs detected by external teams;
•Follow up on bug corrections by the development team using internal tools and manage bug assignment;
•Communicate information on the bugs that are detected to all those involved (immediate supervisor, development team members and testers);
•Ensure as much prevention as possible for the development team in an effort to minimize the number of functionality bugs prior to debugging;
•Directly support the development team by reproducing the bugs in real time, validating the changelists and carrying out feature validation tests and scopes;
•Follow all security rules regarding the manipulation of the versions;
•Take part in game content meetings on the advancement of the project to explain the progress to the creative team;
•Carry out all other related tasks.
Detail of tasks specific to the Dev-Tester – Artistic Profile:
•Validate the quality of objects/props/landmarks as they are being produced
•Validate these in the world once integrated in the game
•Validate the gameplay features based on interaction between characters and world
Training and Experience:
•College school diploma or equivalent;
•College studies related to Art 2D/3D or animation
•Experience in Quality Control or the Video Game industry an asset
Preferred Knowledge:
•Spoken/Written functional English
•Knowledge of 3D Studio Max
•Knowledge of terminology related to the video game industry
•Knowledge of the Windows environment
•Knowledge of Microsoft Office Suite
Abilities:
•Proactive
•Good communication and inter-personal relation skills
•Be flexible and easily adapt to change
•Can work under pressure
•Manage several tasks and/or projects at once
Additional Information
All your information will be kept confidential according to EEO guidelines.