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SAN FRANCISCO Production Engineer I
LucasFilm
San Francisco, CA, United States
Job Details - this job has expired, please see similar jobs below
Production Engineering is a globally distributed team that develops tools and workflows which act as the foundational infrastructure for ILM’s other departments. As a member of PE’s Media team, your focus will be on the software and pipelines that ILM uses to:
• Ingest media from our clients, such as plates, reference imagery, and media from client side editorial
• Process and package finished work for delivery back to our clients
• Process, track, and review media generated internally by our artists
• Keep our internal editorial data in sync with client side editorial
Requirements:
• Responsible for the development of workflow and tools, under the guidance of a project lead
• Creates new tools and workflows
• Receives general instruction on work and new assignments
• Advises/assists other engineers with maintenance and bug fixing of existing tools
• Serves as knowledge resource for workflow and tools used in production at ILM
• Updates and features additions to existing tools
• Provide support to local productions to keep the pipeline running smoothly
• Troubleshoot pipeline issues
• Fix bugs and tune workflow tools
• Install and configure software
• Assist with show work area creation and configuration
• Configure the pipeline to meet shows’ needs
• Develop per-show tool customizations as determined by show supervisors
• Provide training and assistance to artists on toolsets and workflows
• Participates in discussions surrounding future workflow and tool development
• Collaborates with artists and productions to develop efficient workflows and supporting tools
• Participate in the activities of the globally distributed production engineering team, including:
• Development and support activities
• Regular status and planning meetings as time zones permit
• Adhere to development best practices and standards defined by Production Engineering Supervisor
Education / Experience:
• Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
• 3-6 years of experience in the visual effects or computer animation industries
Required Skills / Competencies:
• A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone
• A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests
• An effective listener: able to engage with and understand artists to discover what their requirements are
• An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear
• Passionate about delivering rigorous follow-through on assigned tasks
• An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements
• A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems
Technical Skills:
• In-depth knowledge of python programming and the Linux environment
• Experience working with revision control systems and defined coding standards
• Experience developing tools and/or plugins within industry software packages such as RV, Nuke, and Avid Media Composer
• Experience with open standards such as OpenColorIO, OpenImageIO, ffmpeg
Preferred Skills / Competencies:
• Experience working with relational databases
• Familiarity with using REST APIs and designing web services
• Prior experience developing applications with PyQt
• Experience with video encoding and color management in VFX, Animation, or Commercial Production
• Experience developing on windows is a bonus