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BioWare Edmonton - Sr. Environment Artist (108061)
Electronic Arts
Alberta, , Canada
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BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.
BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.
Currently announced projects at BioWare include the ongoing support of the Mass Effect franchise, one of the highest rated video game series of all time, Dragon Age: Inquisition, the latest entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.
The Challenge Ahead:
The ideal candidate has a strong technical understanding of environment asset and level creation, can communicate with other disciplines within the development team and is able to take creative direction from the Art Director. Mentor less experienced members of their team and assist their Lead Artist with managerial tasks if required. Develop a greater knowledge and understanding of advanced techniques used in video game development.
As a Lead Environment Artist, you will:
• Work collaboratively with other disciplines to understand and interpret the game's requirements within the technical parameters of the platforms.
• Assist and support less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
• Work with technical artists and engineers in the development and streamlining of tools and processes.
• Keep abreast of advanced techniques which could be used to improve the visual quality or production pipelines of current or future projects.
• Maintain awareness of studio-wide art and development issues.
• Maintain awareness of and disseminate information regarding organizational related structures, processes, plans and issues.
The next great BioWare Lead Environment Artist requirements:
• Thorough knowledge of the game development process.
• College diploma or equivalent professional experience
• Must exhibit good artistic skill and the ability to adapt to different artistic styles.
• Must demonstrate an excellent knowledge of relevant 2D and 3D software (Maya and Photoshop preferred).
• Must be autonomous while working on set tasks from the schedule.
• Must have the ability to problem solve and define best work practices within their assigned area of work
• A keen eye for spatial composition, lighting and building believable scenes.
• An understanding of effective asset creation and optimization.
• Excellent ability to create textures and work with complex shaders
• Previous experience creating high quality environments for Xbox One, high end PC and/or PS4 games.
• Strong communication skills.
• High degree of self-motivation and initiative.
• Organic terrain and hard surface modeling experience.
• An avid gamer is a plus.
Experience in architecture, interior or industrial design, or level design is also a plus.
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
More about our locations: http://careers.ea.com/our-locations/edmonton
Contact: Josca Remerie at jremerie@bioware.com