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Game Designer
Ubisoft
Chengdu, , China
Job Details - this job has expired, please see similar jobs below
Job Description
Role Summary:
The incumbent will develop the game systems, controls, and interfaces, and the interactive elements based on the vision of the Lead.
Responsibilities:
• Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
• Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
• Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
• Formalize and document the systems in order to communicate them to the programming and design teams;
• Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
• Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
• Work on control ergonomics and menu functionality principles;
• Update the team’s design documents;
• Verify that the systems that are developed are coherent with the work of the key specialities within the team;
• Carry out all of the adjustments so as to facilitate game and system control and understanding;
• Carry out all other related tasks.
Requirements:
• Minimum 3-4 years’ experience in design
• Relevant experience working on AAA titles, current and next-gen consoles• Client focus (internal and external);
• Ability to accept critique, ability to listen;
• Excellent critical sense;
• Excellent communicator (spoken and written) and good interpersonal skills;
• Ability to work within a multidisciplinary team.
Additional Information
All your information will be kept confidential according to EEO guidelines.