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Animator
Ubisoft
Kiev, , Ukraine
Job Details - this job has expired, please see similar jobs below
Company Description
About Ubisoft:
With its 9000 employees and 29 studios around the world, Ubisoft is a leading creator, publisher and distributor of interactive entertainment. Ubisoft owns a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs.
Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 370+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.
If you are passionate by video game, highly skilled and committed to deliver top notch quality content, join our team of talents!
To learn more, please visit: www.ubisoftgroup.com
Job Description
Our team in Kiev, together with teams from multiple foreign Ubisoft studios, works on PC and next gen versions of future AAA Ubisoft titles. We are driven by our desire to ship and constantly take on greater challenges.
We are looking for Animator.
In case you feel confident that you match the vacancy below, please address us
Job Responsibilities:
• Understands the main needs of the consumer and makes sure that the elements developed by him/her will contribute to the satisfaction and the entertainment of the consumer;
• Delivers work in accordance with the artistic direction of the project;
• Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible;
• Animate characters, cameras or objects used for real time or pre-calculated sequences;
• Integrate animations to the game while ensuring technical constraints are met;
• Deliver animatic and quick draft animation to proof idea;
• Produce final, high quality animation from scratch, pre-designed draft or motion capture footage;
• Participate in the creation and realization of in-game animations as well as of cinematic sequences;
• Follows the quality standards, the aspects of the game wanted as well as the respect of the deadlines;
• Share his/her experience and help the less experienced members of the team;
Qualifications:
• Enthusiasm and desire to work in the game development industry;
• Knowledge of a 3d package — 3DSMAX, Character Studio and MotionBuilder;
• Have a good understanding of animation principles — timing, weight and staging;
• Good knowledge and experience in keyframing executing convincing, realistic, well timed animations;
• Good rigging skills, understands all aspects of character rigging and skinning;
• Good understanding of motion capture technique and mo-cap data processing knowledge;
• Good understanding of acting;
• Very good artistic skills;
• Critical analysis and problem solving;
• Self-motivated with proactive attitude to improve own qualifications;
• Open to receive and act on constructive criticism;
• Ability to learn game engine tools and pipeline;
• Effectively shares his knowledge and is able to coach less experienced people;
• Ability to plan, organize and prioritize his work in the context of given timescales and quality requirements;
• Very good English skills;
Additional Information
We offer
• Large-scale, international projects
• Complex engineering problems
• Proficient and fun-to-work-with colleagues
• Medical and life insurance
• English/French classes
• Ability to travel and meet colleagues from all over the world