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Dark Ride - Texture Artists - All Levels
Framestore
London, , United Kingdom
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We're looking for creative, talented Texture Artist's, of all levels (Lead/Senior/Mid/Junior) to join our team. If you are right for us, you are passionate about storytelling and love creating photorealistic characters and creatures.
The Dark Ride project will be using cutting edge ride technology to create a completely believable feeling that our CG characters and scenes are actually real. It uses many huge screens set around a massive sound-stage full of practical sets that the ride vehicles crashes through during the adventure. The clever use of stereo and perspective warping makes the riders genuinely not know where the physical set ends and the CG begins. The end result is ride that leaves people floored, and they keep coming back for decades to ride it again and again. These are the most extreme entertainment experiences on the planet.
We will be creating CG scenes set in a wide range of very dynamic environments, with many highly detailed and exquisitely animated characters. A custom score and soundtrack with be created to sync up to our work, as well as many live special effects such as water, fire, smoke, moving vehicles. It's going to be cool.
Texture Artists are responsible for the creation of textures, colours and organic surface qualities required for computer-generated creatures and hard-surface models used in production. Texture Artists work closely with Modelers and Look Development Artists to create photo-real assets for high end visual effects films.
Responsibilities:
• Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look of CG characters and objects
• Continual and efficient communication with the Look Dev and Modelling departments
• Quality control of texture maps prior to publishing to ensure consistency
• Meeting schedules and set deadlines while maintaining the highest standards
• Communicating with Production and Leads regarding schedules and deadlines
• Sharing techniques, reference material and ideas with the team
• Continuing to become familiar with new tools, software, data and other related technology
Essential Skills:
• Extensive knowledge and production experience of Photoshop and Mari
• Experience in a 3D paint package
• The ability to work within a team of other Texture Artists or independently
• A commitment to creative collaboration within the team and with other departments
• Proactive and excellent communication, organisation and interpersonal skills
• Creative problem solving skills
• The proven ability to work well under pressure
• Open to direction and able to embrace change
• Attention to detail
• Reliable with good time keeping and the ability to meet set deadlines
Desirable Skills:
• A traditional arts background
• Previous film experience
• Modeling and look development skills or experience
• A working knowledge of Nuke and/or modeling software