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Lead Creature FX TD
Framestore
Montréal, , Canada
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Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin.
Responsibilities:
• Lead and mentor a team
• The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
• Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
• Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting
• Involvement in the development of departmental tools and techniques
• Meeting set schedules and deadlines while maintaining the highest standards
• Regularly communicating with Production and Leads regarding schedules and deadlines
Essential Skills:
• Previous experience in a similar role
• Previous experience on CG creature projects
• A thorough knowledge of Maya
• Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
• Experience of creating simulation rigs and setups for shows
• Good problem solving skills
• An appreciation of both the aesthetic and technical requirements of the role
• A good eye for detail
• A strong work ethic, and a willingness to be involved in both development and shot execution
• The ability to work as part of a team in a challenging and deadline orientated environment
• A good understanding of pipeline and workflow issues
• Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable Skills:
• Programming/scripting experience (e.g. Mel, Python and/or C++)
• Experience of developing tools, scripts and plug-ins to help streamline workflow
• Modeling and Rigging skills and experience
• A good understanding of Maya constraints and deformers
• A knowledge of Syflex or any other simulation software
• Experience of working under a Unix/Linux systems environment