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FIFA - Cinematic Designer (106682)
Entertainment & Media Industry Company
Burnaby, , Canada
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We are EA
And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.
Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that!
The Role: Cinematic Designer
Are you an animator looking for a new challenge? The Cinematic Designer role on FIFA might be for you! Cinematic Designers create story content (cameras and animation) just like in film, but in the dynamic world of a video game!
The Cinematic Designer has a background in film and animation and has an eye for quality story-telling. They know how to make a scene feel tense, triumphant, harrowing… just by selecting the right angle and lens. They can recognise the subtle movements that make a character appear realistic and believable, striving to capture that in the Company website Cinematic Designer can take a script and bring it to life while executing on the Cinematic and Narrative Directors’ visions. They are familiar with the cinematic process from previs to polish.
In addition to creative skills, the Cinematic Designer can work in the technical space to achieve the cinematic design goals. The Cinematic Designer can problem-solve and find creative solutions to deliver quality, especially when working with less than ideal content (such as lower-quality source animations or low-res textures).
The Cinematic Designer is expected to work closely with the Narrative Director, Cinematic Director, Producers, Art Directors, and the senior designers to realize the feature’s vision.
Responsibilities:
• Quickly block in cinematic scenes using the game engine with the correct characters and sets and scratch audio
• Create cinematic content, both animations and cameras, in the game engine
• Iterate on the cinematic content based on feedback from many sources
Technical Requirements:
• Background in animation, film or related field
• In-depth knowledge on the language of film and a proven understanding of quality camera work
• A strong technical understanding of industry software, such a game engines and 3d software
• Strong interpersonal and communication skills
• Committment to quality
• Ability to take and execute on criticism and feedback
Qualifications:
• Reel and resume demonstrating skills in:
• High quality camera work, composition in film
• Understanding of film process from previs to final
• Animation
• University degree/diploma in animation/film
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More about our location: Company website-locations/burnaby-eav
Contact me: Jesenka Duranovic, Recruiter, ___@___(apply_to_show_email); @jesenka088